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	<title>Boho Interactive</title>
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	<description>We fight dirty for science.</description>
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		<title>TEDxCanberra: Company interview</title>
		<link>http://www.bohointeractive.com/2011/tedxcanberra-company-interview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tedxcanberra-company-interview</link>
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		<pubDate>Mon, 07 Nov 2011 09:36:06 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Boho Interactive]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[TEDxCanberra 2011]]></category>

		<guid isPermaLink="false">http://www.bohointeractive.com/?p=271</guid>
		<description><![CDATA[Here&#8217;s a bit from us about the TEDxCanberra talk. Questions by David (currently overseas), to Jack and Michael. First of all, here&#8217;s the video of the talk: The full production script from the talk can be downloaded here. David: How did this talk come about? Jack: We had an email by Stephen Collins, the TEDxCanberra <a href='http://www.bohointeractive.com/2011/tedxcanberra-company-interview/'>[...]</a>]]></description>
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		<title>The Adventure Game</title>
		<link>http://www.bohointeractive.com/2011/the-adventure-game/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-adventure-game</link>
		<comments>http://www.bohointeractive.com/2011/the-adventure-game/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 20:40:43 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[A Prisoner's Dilemma]]></category>
		<category><![CDATA[Boho Interactive]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://www.bohointeractive.com/?p=303</guid>
		<description><![CDATA[The next in our series of posts exploring different interactive performance styles is the Adventure Game. The name and form is derived from the genre of video games (which peaked in popularity in the late 80s to mid-90s), in which the player takes on the role of a protagonist working their way through an interactive <a href='http://www.bohointeractive.com/2011/the-adventure-game/'>[...]</a>]]></description>
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		<title>Climate change in theatre</title>
		<link>http://www.bohointeractive.com/2011/climate-change-in-theatre/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=climate-change-in-theatre</link>
		<comments>http://www.bohointeractive.com/2011/climate-change-in-theatre/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 22:13:22 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Scripting]]></category>

		<guid isPermaLink="false">http://www.bohointeractive.com/?p=252</guid>
		<description><![CDATA[25 years ago, the conversation around climate change and global warming was beginning to take off in earnest among scientists and policy-makers. Then, in the early 90s, a well-organised campaign driven by the fossil fuel industry began to target the science and scientists behind what had until then been a relatively undisputed scientific phenomenon. Suddenly, <a href='http://www.bohointeractive.com/2011/climate-change-in-theatre/'>[...]</a>]]></description>
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		<title>Good news!</title>
		<link>http://www.bohointeractive.com/2011/good-news/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=good-news</link>
		<comments>http://www.bohointeractive.com/2011/good-news/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 09:11:57 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Boho Interactive]]></category>

		<guid isPermaLink="false">http://www.bohointeractive.com/?p=243</guid>
		<description><![CDATA[We&#8217;re super-chuffed to announce that we&#8217;ve been successful in our application for development funding from the 2012 ACT Arts Fund. We&#8217;ll be undertaking a residency for much of next year at Belconnen Arts Centre to look at ways of building on the stylistic work we did for TEDxCanberra with a new project that will try <a href='http://www.bohointeractive.com/2011/good-news/'>[...]</a>]]></description>
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		<title>The Usefulness of Failure</title>
		<link>http://www.bohointeractive.com/2011/the-usefulness-of-failure/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-usefulness-of-failure</link>
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		<pubDate>Mon, 10 Oct 2011 23:52:55 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[Scripting]]></category>

		<guid isPermaLink="false">http://www.bohointeractive.com/?p=234</guid>
		<description><![CDATA[Attending the PLAYER Festival of live gaming at the London Science Museum this last weekend, I took part in Seth Kriebel&#8217;s excellent Unbuilt Room performance, a live text adventure for five players. The game is structured as an 80s-style text adventure (think Zork or Adventure), with the audience taking it in turns to move the <a href='http://www.bohointeractive.com/2011/the-usefulness-of-failure/'>[...]</a>]]></description>
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		<title>The Treasure Hunt</title>
		<link>http://www.bohointeractive.com/2011/the-treasure-hunt/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-treasure-hunt</link>
		<comments>http://www.bohointeractive.com/2011/the-treasure-hunt/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 03:40:45 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Food for the Great Hungers]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[True Logic of the Future]]></category>

		<guid isPermaLink="false">http://www.bohointeractive.com/?p=190</guid>
		<description><![CDATA[The Treasure Hunt is a scene we love using because it gets the audience working directly with the environment, so it&#8217;s great to break down walls. Depending on what you want to achieve, there are good ways to get story content out at the same time. Performers can work as facilitators in case things get <a href='http://www.bohointeractive.com/2011/the-treasure-hunt/'>[...]</a>]]></description>
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		<title>First</title>
		<link>http://www.bohointeractive.com/2011/first/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=first</link>
		<comments>http://www.bohointeractive.com/2011/first/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 22:32:43 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Boho Interactive]]></category>
		<category><![CDATA[Interactivity]]></category>

		<guid isPermaLink="false">http://www.bohointeractive.com/?p=164</guid>
		<description><![CDATA[Following our performance at TEDxCanberra 2011, which was kind of a pilot for us in combining lecture and storytelling with interactivity, we&#8217;re working on formalising our work over the last few years, categorising it, and considering where various techniques are most effective. Figuring that others might find this useful too, over the next few months <a href='http://www.bohointeractive.com/2011/first/'>[...]</a>]]></description>
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