The CSIRO Australian Animal Health Laboratories (AAHL) is a world-class biological research, diagnosis, surveillance and response institution situated on the outskirts of Geelong, Victoria. As part of our research into themes of epidemiology and disease as part of our upcoming 2013 production at the CSIRO Discovery Centre, we visited AAHL and met with some of their most experienced staff over two days. AAHL works on a broad palette of animal health issues, ranging from those with potentially catastrophic economic impact, such as possible foot-and-mouth disease outbreaks in livestock, to issues whose impact predominantly concerns human health, including their high-profile discovery of and research into the Hendra virus. In the case of an outbreak, AAHL has the capacity to screen ten thousand samples per day, and offers laboratory space that operates at the highest level of biosecurity possible in order to work with pathogens of near-universal lethality.

Continue reading »

Share on Twitter

We are very excited to announce the second major Boho project for 2012-13. Alongside our lecture theatre performance exploring concepts of Epidemiology and Network Theory, we will also be developing a new live game performance based on concepts of Climate and Social Modelling.

Over the last few years, Boho’s research into Game Theory, Network Theory and Complex Systems science has led us to a variety of strange and fascinating fields of research. Sometimes these branches of study are dead ends for us – they are highly abstract schools of thought with little application to our work, or they are extremely narrow sub-sub-disciplines which require extensive technical knowledge to comprehend, or they simply do not interest and excite us as artists and theatre-makers. One branch of contemporary science in particular, though, we have encountered time and time again since we first began research for A Prisoner’s Dilemma in 2006: the field of scientific modelling.


Image from Applespiel‘s Sexy Urban Design Team.

Continue reading »

Share on Twitter

The next in our series of posts exploring different interactive performance styles is the Adventure Game. The name and form is derived from the genre of video games (which peaked in popularity in the late 80s to mid-90s), in which the player takes on the role of a protagonist working their way through an interactive storyline through exploration and puzzle-solving.

Sam n Max Hit the Road

Sam & Max Hit the Road. Does it involve wanton destruction? We can only hope. 

The Adventure Game is a format that is pretty prevalent in our work, since it allows a non-linear exploration of what is fundamentally a linear text. The Adventure Games mindset is really useful when the main concern is for the storyline, rather than having the focus on the variety of options and customisability available to an audience. Continue reading »

Share on Twitter

The Treasure Hunt is a scene we love using because it gets the audience working directly with the environment, so it’s great to break down walls. Depending on what you want to achieve, there are good ways to get story content out at the same time.

Continue reading »

Share on Twitter
© 2012 Boho Interactive Suffusion theme by Sayontan Sinha